Gamertag Radio 
Kojima Moves to Xbox & Game Pass Big Changes Rumor?
Welcome to Episode 1600 of Gamertag Radio! In this episode, Danny Peña and Parris Lilly dive into the latest massive shifts in the video game industry.We break down the shocking news regarding Hideo Kojima, PlayStation, and Xbox, including recent updates on his upcoming project. Plus, we discuss the latest rumors surrounding Xbox Game Pass, could day-one releases be coming to an end, and what does the future hold for game subscription models and rising AAA budgets?Special thanks to NVIDIA GeForce for sponsoring a segment of this episode! Parris shares his hands-on PC experience playing Remedy's Control Resonant, running with DLSS 4.5, Path Tracing, and Ray Reconstruction.
In this live episode of Gamertag Radio sponsored by MediaWise, host Danny Peña is joined by co-host Riana Manuel-Peña, actor/composer Greg Chun, content creator Destin Legarie and MediaWise Deputy Director, Brittani Kollar. Together, they dive deep into navigating online toxicity, avoiding clickbait, detecting AI-generated content, and maintaining media literacy in today's attention economy. Want to win a $50 Visa gift card? Complete our quick survey to share your feedback about today's discussion, help shape future programs, and enter for your chance to win!
Why Control Resonant Might Be Remedy's Best Game Yet!
In this non-spoiler review, Danny Peña, Riana Manuel-Peña, and Parris Lilly break down their early hands-on impressions and deep dives into Remedy’s latest release, Control Resonant. From its expanded open-world Manhattan setting and deep combat mechanics to its incredible soundtrack and customizable assist options, the team discusses why Control Resonant stands out as a potential contender for Game of the Year 2026. Whether you are playing on PC, PlayStation 5, or Xbox Series X | S discover how the game pushes the Remedy Connected Universe to whole new heights.Huge thanks to Remedy and Tara Bruno PR for sending over early review codes!
ROG Xbox Ally X20 OLED Interview with Whitson Gordon
Danny Peña speaks with ASUS's Whitson Gordon to discuss the official announcement and details of the limited edition ROG Xbox Ally X20 20th Anniversary model! Whitson shares insights from Gamescom, detailing the device's standout features—including its hot-off-the-press 7.4-inch OLED display with variable refresh rate (VRR), TMR joysticks, rubberized grips, micro SD Express support, and transforming D-pad. They also dive into the new TV docking station improvements, the exclusive Pelican case bundle with XReal AR glasses, pricing, and upcoming software updates for the ROG Ally ecosystem. The ROG Xbox Ally X20 officially launches on October 15th. Pre-orders are available now at select retailers like Best Buy.Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Marvel’s Wolverine PS5 Review
In this episode of Gamertag Radio, Riana Manuel-Peña and Tony Polanco deliver their non-spoiler review, first impressions, and gameplay breakdown of Insomniac Games' Marvel’s Wolverine for the PlayStation 5!Tony shares his thoughts after 100% completing the game, joining Riana for a deep dive into how Insomniac handles Logan’s story, brutal combat mechanics, and team dynamics.In this discussion, we cover: Story & Universe: How Insomniac’s take on Team X, Nathaniel Essex, and the X-Men world subverts MCU and comic expectations. Gameplay & Combat: The brutal gore, enemy variety, boss battles and pacing. Skills & Customization: Upgrades, the "illusion of choice" in RPG skill trees, unlockable suits, and health boosts. PS5 & PS5 Pro Tech: 120Hz performance, ray tracing, DualSense haptics, and seamless load times powered by Insomniac's rift technology. Follow Tony Polanco on Twitter/X (@RomuDeath) and check out his tech and gaming coverage over at Tom's Guide!Don't forget to like, comment, and subscribe for more reviews and podcast episodes from Gamertag Radio!
Final Fantasy VII Revelation Interview: Trilogy Ending, DLC Plans, & Switch 2 Development
Gamertag Radio's Danny Peña speaks with Square Enix directors Naoki Hamaguchi and Teruki Endo to discuss Final Fantasy VII Revelation, the third and final chapter in the remake trilogy. The team reflects on the 10-year journey of rebuilding Final Fantasy VII, balancing nostalgic battle design with modern action RPG mechanics, and landing the plane for this legendary story. Danny also dives into multi-platform development on the Nintendo Switch 2, how the trilogy connects to Advent Children, and what the future holds—including two planned story DLCs!Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Is DLSS 5 Worth the Hype? Hands-On Impressions with NBA 2K27!
NVIDIA GeForce DLSS 5 is officially here, and NBA 2K27 is the first title to take advantage of it! Following early leaks and initial controversy surrounding how the tech works, I had the chance to get hands-on experience both at Gamescom and at home on my RTX 5090 rig.In this segment, sponsored by NVIDIA GeForce, I break down how developer Visual Concepts actually implemented DLSS 5 into NBA 2K27 using 3D guided neural rendering. Learn how targeted, asset-specific application transforms player details, arena lighting, and crowd realism—plus my real-world performance benchmarks at 4K Ultra settings!Key Highlights: Addressing the Controversy: How DLSS 5 works when properly implemented per asset by developers rather than as a blanket filter. Visual Improvements: Enhanced lighting, material detail, player models, and crowd realism in NBA 2K27. PC Performance: Hands-on impressions playing at 4K resolution, ultra settings, and ray tracing on an RTX 5090 running at 160–180 FPS. NVIDIA Suite: Combining 3D guided neural rendering, multi-frame generation, and Reflex low latency for smooth gameplay. Check out actual 4K gameplay on the YouTube channel to see DLSS 5 in action!
The Current State of Gaming Spaces & Information Disorder with Mediawise
In this episode of Gamertag Radio, hosts Danny Peña and Riana Manuel-Peña team up with MediaWise to explore the impact of online misinformation and toxic culture within video game spaces. They are joined by lead web developer at Poynter, Jay Tillery and veteran 3D artist Del Walker. The panel discusses how rumors spread rapidly across social media, why negative clickbait dominates the algorithm, and the real-world impact fake leaks and toxic discourse have on both game developers and gaming communities.Program Feedback & Giveaway Entry - click hereKey Topics Covered: The Mechanics of Misinformation: Del Walker offers a developer's perspective on why bad-faith rumors, clickbait headlines, and claims of "lazy developers" gain traction online due to missing context around bug fixes, certification schedules, and studio pipelines. Digital Ownership & Industry Trends: A candid discussion on digital licensing, game preservation, content removal on major console storefronts, and how consumer behavior impacts physical media. Cleaning Your Digital Space: Actionable advice on curbing toxicity in online lobbies, curate social media algorithms, and combat information disorder. Note: This live stream recorded in partnership with MediaWise leads into Gamertag Radio's upcoming panel at TwitchCon 2026 in San Diego on Nov 14 at 10:30am PT.
The Blood of Dawnwalker: Combat Deep Dive: Customization, Difficulty, and Vampire Powers with Rebel Wolves
At Gamescom, Parris Lilly catches up with Lead Combat Designer from Rebel Wolves, to discuss the immersive combat systems in The Blood of Dawnwalker. He breaks down the design behind the game's directional sword fighting, optional accessibility options like Omni-blocks, and how the team balanced combat difficulty to keep players engaged. The conversation also covers player customization, skill tree trade-offs, and the mechanical differences between playing as a human utilizing witchcraft during the day versus a brutal vampire at night.
The Witcher 3 Remake & Songs of the Past Expansion Impressions! | Gamescom 2026
Fresh back in Los Angeles after Gamescom, Danny Peña and Parris Lilly break down their hands-on theater presentation and impressions of The Witcher 3 Remaster and its massive new story expansion, Songs of the Past!In this episode, Danny and Parris discuss: The Witcher 3 Remaster Announcement – Their reaction to the surprising Opening Night Live announcement, free current-gen upgrades, included expansions (Hearts of Stone & Blood and Wine), and massive quality-of-life improvements. Songs of the Past Expansion Breakdown – Exploring the stunning new northern region of Lettin (ancestral home of Dandelion), returning fan-favorite characters like Roach, and updated combat, skill trees, ray tracing, and monster behaviors. Lore & Witcher 4 Connections – Geralt coming out of retirement to solve Dandelion's disappearance and how this expansion bridges into the next era of The Witcher. CD Projekt Red Events & Nintendo Switch 2 – Off-site highlights, including seeing The Witcher 3 running on the Nintendo Switch 2 and meeting the legendary voice of Geralt, Doug Cockle. Special thanks to CD Projekt Red for hosting Gamer Tag Radio throughout Gamescom!
Fable Hands-On Gameplay Impressions! | Gamescom 2026 Preview
Parris Lilly and Danny Peña share exclusive hands-on impressions of the upcoming Fable reboot straight from Gamescom!In this video, Parris breaks down his 45-minute hands-on combat demo from Playground Games: Combat Breakdown – Swordplay, ranged mechanics, spell casting, and fighting through skeleton swarms and ghoul mini-bosses. Difficulty Scaling – Playing through the demo on default and stepping up to Heroic/Legendary difficulty. Visuals & Performance – Impressions from playing on PC and Series X, confirming smooth controls and non-clunky combat. Campaign Length & Legacy – Discussion on the reported 15–20 hour campaign length, side quests, real estate, and whether Playground Games captures the true feel of Fable ahead of its release.
State of Decay 3 Hands-On Gameplay Impressions! | Gamescom 2026 Preview
Parris Lilly and Danny Peña share hands-on impressions and co-op details for State of Decay 3 from Gamescom!In this video, Parris breaks down his 45-minute hands-on gameplay session playing State of Decay 3 for the first time: Co-Op & World Host Mechanics – How persistent co-op worlds work, host permission controls, and managing friends in your survivor group. Scavenging & Gameplay – Exploring infected towns for resources, dealing with zombie swarms, and managing procedural survivors with unique perks. Camp & Survivor Management – Recruiter mechanics, survivor morale, losing bases, and managing your community. Visuals & Beta Plans – Upgraded visuals compared to State of Decay 2 and plans for the upcoming closed beta test.
ONTOS & Hello Sunshine Impressions! | Gamescom 2026 Preview
Danny Peña and Parris Lilly return to Gamer Tag Radio to break down two unique indie titles that stood out during their playtime at Gamescom: ONTOS – From the developers behind SOMA, this sci-fi psychological horror mystery puts players in high-stakes environments filled with puzzles, branching paths, and tricky scenarios. Danny shares his hands-on experience solving the demo's puzzles, discovering new story paths, and pressing the devs on the game's mysterious art. Hello Sunshine – Parris gives a detailed breakdown of this survival-scavenging concept from Red Thread Games. Described as The Iron Giant meets Wall-E where the sun is trying to kill you, players must stay in the shade of a massive guardian robot, scavenge resources in extreme temperatures, manage heat and freeze risks, and navigate interactions with strangers in a desolate world.
Chronos: Lazarus, Chronicles Medieval & Control Resonant Impressions! | Gamescom 2026 Preview
Danny Peña and Parris Lilly break down their hands-on impressions and previews of three major upcoming titles from Gamescom: Chronos: Lazarus – First hands-on impressions with the new expansion! Danny and Parris discuss the faster pacing, new traversal and stealth mechanics (like short-range teleporting and invisibility), difficulty tweaks, and Bloober Team's evolution of the series. Chronicles Medieval – A detailed look at Raw Power Games' historical RTS hybrid. Blending Civilization and Age of Empires elements with a third-person camera option, real-time tactical commander combat, troop morale mechanics, and massive battles featuring up to 2,000 units. Control Resonant – Remedy Entertainment's highly anticipated project drops new gameplay details. Danny and Parris discuss seeing all-new areas and enemies at Gamescom without having the story spoiled. Special thanks to Raw Power Games and Frictional Games, Tara Bruno PR for the access!
Heroes of Might and Magic 3 Remake Developer Interview - Quality of Life, Playstyles & 2027 Release
Danny Peña spoke with Eric Damien-Vernay (Brand Director for Might & Magic at Ubisoft) about bringing back an iconic strategy classic in the Heroes of Might and Magic III Remake!In this interview, we dive into why Ubisoft is modernizing the game for new and veteran players alike, including new quality-of-life features, customizable preset playstyles, campaign improvements, and automation options. Plus, we discuss the team's personal connections to the original and the planned 2027 release window!