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Call of Duty on Nintendo Switch 2! Infinity Ward & Digital Legends Interview (Crossplay, Beta & File Size)
Danny Peña sat down with Jack Hoppis (Technical Designer at Infinity Ward) and Beatriz González (Production Director at Digital Legends) to discuss bringing Call of Duty to the Nintendo Switch 2!We break down crossplay and cross-progression, unique Switch 2 control options like gyro and mouse controls, and the beta feedback leading into launch. Plus, we get details on map dynamics like Killblock, game modes, and the official file size for the Switch 2 version!

Tim Willits Interview: Hellraiser, Jurassic Park, John Wick, & Saber's Big Game Slate
We sat down at Gamescom with industry legend Tim Willits, Chief Creative Officer at Saber Interactive and former id Software veteran (Doom, Quake, Wolfenstein), for an in-depth developer interview!In this conversation, Tim breaks down how Saber Interactive approaches massive IP adaptations including their upcoming Hellraiser game made in direct collaboration with creator Clive Barker, as well as high-profile titles for John Wick and Jurassic Park. He reflects on transitioning from 25+ years of making fast-paced first-person shooters to managing diverse genres like horror, simulators, and action games. Plus, Tim shares a powerful personal story about how Quake changed a player's life, addresses Saber's growing slate of projects, and reveals the one genre he still wants to make!

The Wolf Among Us 2 Interview: Returning Voice Cast, Comic Canon, & Episodic Format
In this podcast exclusive interview, we sat down with Leslie Harwood (Principal Scene Coordinator) and Jessica Harra Campbell (Design Director) from Telltale Games to discuss the long-awaited development of The Wolf Among Us 2!During our exclusive interview, the dev team breaks down the decision behind their major tech reset—shifting away from Telltale's proprietary engine to Unreal Engine while building a custom "Telltale Renderer" to retain the iconic visual identity of the original. They also detail key gameplay evolutions, including moving to an over-the-shoulder third-person camera for exploration, how their choice and reactivity systems go deeper than simple "consequences," and why all episodes will release simultaneously despite keeping the episodic chapter structure.

From Battletoads to Murals: Dlala Studios on Their First Single-Player Game in 13 Years
Danny Peña sat down with AJ Grand-Scrutton, CEO of Dlala Studios and Director/Co-Writer of Murals, to discuss their brand-new isometric action-adventure title!After building hit multiplayer experiences like Battletoads and Disney Illusion Island, Dlala Studios is pivoting to their first single-player game in 13 years. In this interview, AJ breaks down the creative process of building an original IP rooted in reimagined fairy tales, combining 2D and 3D visual styles inspired by Who Framed Roger Rabbit, why they decided to leave multiplayer behind for this project, and the sheer panic of setting their Steam page live during Opening Night Live!

Castlevania: Belmont’s Curse – Evil Empire & Konami Developer Interview
We sit down with the teams at Evil Empire and Konami to discuss the development of Castlevania: Belmont’s Curse. In this interview, Lead Level Designer Sandro Bordi, Marketing Director Béranger Dupré, and the Konami team break down how they balanced nostalgia for longtime fans with accessibility for newcomers.They explore: The Whip-Centric Gameplay: Modernizing traversal, combat, and exploration mechanics inspired by Super Castlevania IV. Story & Setting: Setting the game in 1499 Paris, 23 years after Dracula’s Curse, and introducing Rose Belmont. Design & Music: Drawing inspiration from Symphony of the Night, Order of Ecclesia, and classic series soundtracks. Collaboration: How Evil Empire’s work on Dead Cells shaped their approach to this original entry. Castlevania: Belmont’s Curse releases on October 15th!

PM Studios CEO Interview: The Wolf Among Us 2, Physical Games & PANAX
During Gamescom 2026, Danny Peña sat down with Michael Yum, CEO and co-founder of PM Studios, to chat about publishing, supporting indie games, and bringing back The Wolf Among Us 2. Michael discusses what PM Studios looks for in developer partnerships, why physical game preservation and collectors' editions matter, and how their new platform, PANEX, aims to unite PlayStation, Nintendo, and Xbox gamers.

Conversation with Jason Ronald about the Xbox disc to digital program
Exclusive! Live from the Xbox booth at Gamescom, the team catches up with Jason Ronald (Vice President of Next Generation at Xbox) to break down major news for physical game collectors.Xbox is launching a new feature for Xbox Insiders that allows players to convert physical discs into digital licenses directly tied to their accounts.In this episode, we cover: How it works: How inserting your physical disc unlocks a digital entitlement tied to your account. Supported titles: Initial availability for thousands of Xbox One and Xbox Series X games, with plans to expand over time. Disc sharing & secondary consoles: What happens if you lend your disc to a friend or sign into a digital-only console like the Xbox Series S. Future outlook: The team's game preservation goals, multi-disc backward compatibility, and the future of digital ecosystems. Tune in for the full scoop on Xbox's latest game preservation push straight from the show floor in Germany!

Crazy Taxi World Tour Gameplay & Hands-On Preview! | Gamescom Impressions
We got our hands on Crazy Taxi World Tour at Gamescom! In this episode of Gamer Tag Radio, Danny Peña and Riana Manuel Peña share their full hands-on preview, first impressions, and gameplay breakdown after spending nearly an hour with the game.From exploring the Germany map to testing out new traversal mechanics like Crazy Drift, Crazy Boost, and Crazy Stop, we cover everything this updated Sega classic has to offer. Plus, hear our thoughts on side quests, arcade passenger pickups, hilarious characters, and classic soundtrack tunes!

Stranger Than Heaven Gameplay Preview & Hands-On Impressions! | Gamescom 2026
Danny Peña and Riana Manuel Peña share their hands-on impressions of Stranger Than Heaven from Sega's press event in Los Angeles! From developer balance updates and revamped boss fights to the game's unique combat mechanics, photorealistic visual style, and 50-year narrative arc, we break down what makes this upcoming RGG Studio title stand out.Subscribe to Gamer Tag Radio for gaming previews, hands-on reviews, and event coverage!

Gears of War: E-Day Hands-On Campaign Preview & Hands-On Impressions
Danny Peña, Parris Lilly, and Riana Manuel-Peña sit down to share their hands-on impressions of the single-player campaign preview for Gears of War: E-Day!The team dives deep into playing Chapter 1 and parts of Act 2, highlighting key gameplay updates, performance on Xbox Series S vs. PC, new class-based mechanics, and the return to the series' dark, gritty roots.In this episode, we cover: First Impressions: How Gears of War: E-Day feels on Xbox Series S and PC running on Unreal Engine 5. New Mechanics & Features: Dynamic destructible cover, class abilities (Marcus, Dom, Reyes, Mags), and verticality. Open Districts: Exploration, secondary side objectives, and earning weapon upgrades/mods. Tone & Narrative: A darker sci-fi tone, seeing a younger Marcus Fenix, and initial reactions to Emergence Day. Campaign Details: Single-player preview details vs. full release features (4-player online & 2-player split-screen co-op). Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

NVIDIA Gamescom 2026 Announcements: DLSS 4.5, Ray Reconstruction & RTX Spark Laptops
Danny Peña and Parris Lilly break down all the major announcements from NVIDIA's GeForce event at Gamescom! From the rollout of DLSS 4.5 Ray Reconstruction to the new RTX Spark laptops and GeForce NOW upgrades, here is everything you need to know about the future of PC gaming graphics.(Sponsored segment by NVIDIA GeForce)In this episode, we cover: DLSS 4.5 & Ray Reconstruction: Upgrades to lighting, image quality, and AI denoiser performance powered by NVIDIA's 2nd generation transformer model. Supported Titles: First look at DLSS 4.5 implementation in 007 First Light, Control Resonate, Cyberpunk 2077, and Pragmata. RTX 50 Series Specs: Dynamic multi-frame generation and hardware-level performance features. RTX Spark Laptops: Next-gen portable gaming performance offering 1440p at 100+ FPS. RTX Remix & Mods: Community projects getting DLSS 4.5 upgrades, including Painkiller RTX and Morrowind RTX. NVIDIA ACE & Cloud Gaming: AI-powered teammates via NVIDIA ACE and new GeForce NOW features, including Steam Machine support. Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

Exclusive Interview: Xbox & Bungie Industry Veterans Reveal Their New Action RPG, Crimson Moon
Podcast exclusive! Danny Peña sits down with industry veterans Jerry Hook (former Xbox Live co-creator and Bungie executive) and Scott Brodie (design director and Xbox Live Arcade pioneer) from Team Metal / Probably Monsters to discuss their upcoming Gothic action RPG, Crimson Moon.In this exclusive interview, Jerry and Scott open up about leaving massive AAA studios to craft a focused, high-quality $19.99 co-op experience. Learn how the team blended souls-like melee combat, roguelike progression, and shapeshifting Nephilim power fantasies into an accessible, highly replayable game built with players' time and money in mind.In this episode, we cover: Industry Vets Return to Basics: Why Jerry Hook and Scott Brodie shifted from AAA giants to build focused, high-value experiences. Crimson Moon Overview: Exploring the city of Gilden Arc, transforming into Nephilim angel forms, and tackling Gothic action solo or in co-op. Accessible Roguelike Design: Balancing tough souls-like combat with 15–30 minute mission loops, procedural paths, and permanent progression. Respecting the Player: The decision behind the $19.99 price point and rejecting aggressive live-service models. Cross-Play & Co-Op: How revive mechanics, difficulty scaling, and cross-platform support bring friends together across PS5, Xbox, and PC. Crimson Moon launches on September 1st across PS5, Xbox, Steam, and Epic Games Store!

Gamescom Co-Founder Felix Falk: Inside the World’s Biggest Gaming Event
Danny Peña sits down with Gamescom co-founder Felix Falk to break down what makes the world's largest gaming event tick. From record-breaking exhibitor numbers to the massive growth of indie games and the evolution of international reach, get an insider's look at how the event comes together.In this episode, we cover: Record Growth: Gamescom's sold-out exhibition space, over 1,600 exhibitors, and a 16% jump in indie presence. First-Timer Advice: Tips on navigating over 30 football fields of space using interactive timetables. Opening Night Live & Speedrunning: The collaboration with Geoff Keighley and the European debut of Gamestown Quick. Global Expansion: How Gamescom is connecting markets with satellite events like Gamescom Latam and Gamescom Asia. Political & Social Impact: Why world leaders, politicians, and global organizations attend the event to understand games culture.

Elder Scrolls 6 Release Date Predictions & Gamescom 2026 Preview!
The crew discusses their upcoming trip to Gamescom in Cologne, Germany, and dives into rumors and realistic release timelines for Bethesda's highly anticipated The Elder Scrolls VI. Danny, Paris, and Pete get into a heated discussion about Rockstar Games potentially locking an extended look of Grand Theft Auto VI behind a timed Netflix exclusivity window. Was the Xbox One really as bad as people remember? The hosts look back at the 2013 launch, Kinect's downfall, backwards compatibility, and the games that made the era great. They also share their thoughts on Insomniac's Marvel's Wolverine, the open-world gameplay loop fatigue, and the massive wave of new video games dropping this Fall.Gamescom Prep & Logistics The crew prepares for their upcoming trip to Gamescom in Cologne, Germany, marking Danny's first time attending the event. Parris warns about the massive crowds and max-capacity public halls, recommending using Wednesday's media day to scout out business center appointments early. The Elder Scrolls VI Release Window Predictions Following Asha's visit to Bethesda to see an early build, the hosts discuss realistic expectations for The Elder Scrolls VI. While some speculate a 2027 launch, the consensus leans toward 2028 or 2029 to allow thorough QA testing and avoid past launch issues. GTA 6 Extended Look on Netflix Debate A heated debate breaks out over Rockstar Games potentially offering an extended look at Grand Theft Auto VI on Netflix prior to a YouTube release. Danny defends the marketing strategy as smart industry expansion, while Parris expresses concern over setting paywall precedents and drawing attention away from Gamescom announcements. Reflecting on the Xbox One Era The hosts look back at the Xbox One, highlighting its strong games lineup (Titanfall, Sunset Overdrive, Quantum Break), the Xbox Controller, Xbox Play Anywhere, and the birth of Game Pass and Backwards Compatibility. They discuss how poor messaging, Kinect bundling, and the initial $500 price point overshadowed an otherwise solid console generation. Marvel's Wolverine & Fall Gaming Wave The team discusses Insomniac's Marvel's Wolverine, addressing preview feedback regarding potential open-world gameplay loop fatigue. They look ahead to the packed Fall release schedule, noting the overwhelming amount of big games dropping through September and beyond. Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

Splatoon Raiders Is the Best Nintendo Switch 2 Game
In this episode of Gamertag Radio, Danny Peña and Riana Manuel Peña dive deep into their hands-on review of Splatoon Raiders for the Nintendo Switch 2! Danny breaks down why he believes it is easily the best exclusive title on the Switch 2 so far, praising its highly addictive single player adventure, massive customization, and slick drop-in co-op mechanics. Meanwhile, Riana shares her perspective as a first time Splatoon player.Highlights The Best Switch 2 Exclusive Yet? – Danny explains why Splatoon Raiders tops his list of Switch 2 games so far (even over Donkey Kong) and highlights its massive success with record-setting user scores on Metacritic. A Refreshing Single-Player Focus – Unlike past entries that prioritized competitive multiplayer, Splatoon Raiders puts player experimentation and a deep single-player story campaign at the forefront. Tanks, Gadgets & Loadout Customization – A breakdown of the three core tank classes (Speed, Power, and Tactical), weapon varieties like paint rollers and chargers, and specialized gadgets like Blast Boots and Shot Pots. Sensory Overload & Visual Style – Riana shares her thoughts as a newcomer to the series, praising the kid-friendly aesthetic while noting how chaotic the screen can get on higher difficulties with timers, boss health bars, and ink everywhere. Co-op "Call for Help" Mechanics – How the game allows stuck players to call in random online players for assistance, earning bonus rewards together without needing voice chat or complex ping systems. Hideout & Base Progression – Insight into upgrading your player base, trying out new builds in the shooting range, discovering lore relics, and using compasses to hunt down hidden map locations.


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